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	<title>CultureWaves® Blog &#187; Belonging</title>
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	<link>http://blog.culturewav.es</link>
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		<title>OldSpice does Social Marketing right.</title>
		<link>http://blog.culturewav.es/2010/07/oldspice-does-social-marketing-right/</link>
		<comments>http://blog.culturewav.es/2010/07/oldspice-does-social-marketing-right/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 14:12:51 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Virtual Forest™]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Belonging]]></category>
		<category><![CDATA[Brand Awareness]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Man's man]]></category>
		<category><![CDATA[Old Spice]]></category>
		<category><![CDATA[Shirtless]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Successful]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=8241</guid>
		<description><![CDATA[A Man's Man. Man.]]></description>
			<content:encoded><![CDATA[<p>Yesterday, &#8220;The Old Spice Guy&#8221; reached out to his many followers on Facebook and Twitter and they reached back, sending questions and comments his way. These questions ranged from &#8220;Do you do <a href="http://www.youtube.com/watch?v=OVSVR-axNYA">everything shirtless?</a>&#8221; to &#8220;Will you ask my girlfriend to<a href="http://www.youtube.com/watch?v=_-fLV28SkZ8"> marry me?</a>&#8221; This resulted in one of the coolest, most well done ad campaigns to successfully utilize social networking: He fired back Youtube video responses in real time. Now think about this, because all his videos were smart, well written and decently produced. He used random props, addressed internet memes and even successfully handled the internet beast that is Anonymous with the suave flare that has made him a recognizable icon both on the net and on the small screen. All this adds up to the fact that whatever writer(s)/producer(s) were on site helping to build these things were very internet savvy- they showed a better understanding of what goes on on the web than a majority of companies out there, as well as a willingness to leap headlong into it. They embraced the weird and absurd and answered back with their own brand of the same.</p>
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<p>Congratulations OldSpice Guy. Apparently you won <a href="http://www.youtube.com/watch?v=LWCVhGzrAT0">The Game.</a></p>
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		<title>The New Market Makeover</title>
		<link>http://blog.culturewav.es/2010/05/the-new-market-makeover/</link>
		<comments>http://blog.culturewav.es/2010/05/the-new-market-makeover/#comments</comments>
		<pubDate>Tue, 25 May 2010 11:47:15 +0000</pubDate>
		<dc:creator>sally</dc:creator>
				<category><![CDATA[DVR Lifestyle™]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[cartoon characters]]></category>
		<category><![CDATA[collectable]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[hip]]></category>
		<category><![CDATA[makeover]]></category>
		<category><![CDATA[modernize]]></category>
		<category><![CDATA[trendy]]></category>
		<category><![CDATA[updated]]></category>
		<category><![CDATA[upgrade]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=8037</guid>
		<description><![CDATA[Lots of us like to hit the metaphorical fast forward or rewind button.  The Human Truth™ of DVR Lifestyle™ is about “Picking the good parts”.]]></description>
			<content:encoded><![CDATA[<p>Lots of us like to hit the metaphorical fast forward or rewind button.  The Human Truth™ of <em>DVR Lifestyle</em>™ is about “Picking the good parts.”</p>
<p>Well I’ve noticed a few brands increasing their reach by upping their “cool factor”.</p>
<p>A great example is the <a href="http://ifitshipitshere.blogspot.com/2010/04/disney-hips-up-their-plushies-classic.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+IfItsHipItsHere+%28If+It%27s+Hip%2C+It%27s+Here%29&amp;utm_content=Google+Reader" target="_blank">rad new look</a> that Disney characters have: “<em>Disney has been really good about expanding their brand to include things that would appeal to hipsters of all ages. For the last decade or more everything from their films to their toys, their couture jewelry and collectibles have included modern artsy versions in addition to the classic ones. The latest are their new soft plush toys that were inspired by the urban vinyl toy culture. The modern looking 12&#8243; tall toys called Pook-A-Looz (okay, so the name sucks) were designed to capture the personalities of iconic Disney characters in an edgy, offbeat way</em>.”</p>
<p><a href="http://www.designrelated.com/news/feature_view?id=47" target="_blank">Chiquita Banana</a> also updated their image not long ago.  I personally love the new look and can see people wanting to collect all the new “characters.”</p>
<p>Whether it’s the packaging or the actual product or service, widening the appeal is always a great way to approach a “makeover.”  There are definitely people in every age bracket who “think age has nothing to do with how I act or feel.”</p>
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		<title>New &#8216;Teen wolves:&#8217; Subculture or simply Furry Emos?</title>
		<link>http://blog.culturewav.es/2010/05/new-teen-wolves-subculture-or-simply-furry-emos/</link>
		<comments>http://blog.culturewav.es/2010/05/new-teen-wolves-subculture-or-simply-furry-emos/#comments</comments>
		<pubDate>Mon, 24 May 2010 16:57:02 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Living Vicariously™]]></category>
		<category><![CDATA[We Are Family™]]></category>
		<category><![CDATA[Belonging]]></category>
		<category><![CDATA[Cliques]]></category>
		<category><![CDATA[Counterculture]]></category>
		<category><![CDATA[Emo]]></category>
		<category><![CDATA[goth]]></category>
		<category><![CDATA[high school]]></category>
		<category><![CDATA[Pacifiers™]]></category>
		<category><![CDATA[Safety]]></category>
		<category><![CDATA[subculture]]></category>
		<category><![CDATA[Twihards]]></category>
		<category><![CDATA[twilight]]></category>
		<category><![CDATA[well being]]></category>
		<category><![CDATA[werewolves]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=8005</guid>
		<description><![CDATA[I'm going to prom with Wolfie Blackheart. He's so dreamy.]]></description>
			<content:encoded><![CDATA[<p>So a teen movement has started across parts of Texas, specifically the San Antonio area, where emo/goth kids are adding wolf tails to their ensemble in order to better represent the fact that <strong>TWILIGHT HAS DESTROYED ANY HOPE OF THESE CHILDREN EVER ACTUALLY THINKING OF HORROR MONSTERS AS BEING HORRIFYING.</strong> They look like a blend of anime cosplayers and twilight fans, with a hint of teen angst and gender bending. These kids have created &#8216;wolfpacks&#8217; that are basically just another high school clique, except with actual self expression and more tails. Good for these kids for having the guts to get out there and dress like emo goth kids with magical furry wolf bits.</p>
<p>But no, seriously. I&#8217;m glad they&#8217;ve figured out a way to cope with high school that lets them be themselves; Having people around you, especially in high school, that share the same passions for things like this is great, even though I&#8217;m sure their Vampires will forever sparkle in the daylight and their Werewolves will always be homeless underwear models.</p>
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		<title>Arborsmithing has given way to &#8216;Biotecture&#8217;</title>
		<link>http://blog.culturewav.es/2010/05/arborsmithing-has-given-way-to-biotecture/</link>
		<comments>http://blog.culturewav.es/2010/05/arborsmithing-has-given-way-to-biotecture/#comments</comments>
		<pubDate>Thu, 20 May 2010 17:00:08 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Green Echo™]]></category>
		<category><![CDATA[Arborsmithing]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Belonging]]></category>
		<category><![CDATA[biotecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Lifewall]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[San Fransisco]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[Vertical Gardens]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=7962</guid>
		<description><![CDATA[For those who haven't ever stumbled across arborsmithing (or 'tree shaping'), it's essentially "the craft of cultivating and training perennial woody plants to grow into ornamental shapes and useful implements." That means you shape trees naturally, over time, into things like chairs, ornaments and bridges]]></description>
			<content:encoded><![CDATA[<p>For those who haven&#8217;t ever stumbled across arborsmithing (or <a href="http://en.wikipedia.org/wiki/Tree_shaping">&#8216;tree shaping</a>&#8216;), it&#8217;s essentially &#8220;the craft of cultivating and training perennial woody plants to grow into ornamental shapes and useful implements.&#8221; That means you shape trees naturally, over time, into things like chairs, ornaments and bridges. This obscure yet traditional method of taming nature has slowly given way to things like vertical gardens, embedded plants within architecture and the amalgamation of <a href="http://culturewav.es/public_thought/69008">interior design and botany.</a> This is both a reflection of the greening movement and the desire to be more natural within ones life &#8211; getting back in touch with the world around us rather than superimposing a virtual one.</p>
<p>We&#8217;ve seen plans for rooftop parks smack dab in the middle of <a href="http://inhabitat.com/2010/04/28/final-design-for-sfs-transbay-transit-center-includes-public-rooftop-park/">San Francisco</a>, <a href="http://culturewav.es/public_thought/76159">vertical gardens</a> brightening drab architecture, and now a brand new step in the world of biotecture; <a href="http://culturewav.es/public_thought/94149">Lifewall</a></p>
<p>Lifewall essentially breaks down like this: It&#8217;s a modular tile system that can outfitted with any type of plant that will fit onto it. This allows for easy application and customization. When used in conjunction with another product called &#8216;Bionictile,&#8217; made by the same company, the Lifewall tiles are able to suck pollution out of the air. Tests show that if just 200 buildings were coated with the Lifewall system, within a year, the equivalent amount of air 400,000 people breathe would be free of pollution from vehicles and industries.</p>
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		<title>From Forced Memes to Forced Marketing</title>
		<link>http://blog.culturewav.es/2010/05/from-forced-memes-to-forced-marketing/</link>
		<comments>http://blog.culturewav.es/2010/05/from-forced-memes-to-forced-marketing/#comments</comments>
		<pubDate>Thu, 13 May 2010 15:13:14 +0000</pubDate>
		<dc:creator>locke</dc:creator>
				<category><![CDATA[Brandalizm™]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Belonging]]></category>
		<category><![CDATA[betty white]]></category>
		<category><![CDATA[cover]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[forced memes]]></category>
		<category><![CDATA[kesha]]></category>
		<category><![CDATA[lip dub]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[meme]]></category>
		<category><![CDATA[the simpsons]]></category>
		<category><![CDATA[tik tok]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=7918</guid>
		<description><![CDATA[If you're going to force something without being original, you'll get the hits, but what are they worth if nobody really cares?]]></description>
			<content:encoded><![CDATA[<p>Now, I know I&#8217;m a member of the unmarketable generation, echo boomers, whatever else you want to call us. But much like a lot of the older Gen Y, I understand what force marketing is, mainly because we created the forced meme. Forced meme&#8217;s are internet meme&#8217;s that have no potential to go viral whatsoever, they&#8217;re an instant dud. However, if you take every other meme, and apply this one to it, then eventually people find it funny, not because it&#8217;s clever or a good idea, but because it becomes a redundant spectacle of &#8220;oh look what they did there&#8221;. And sadly, this is where this type of marketing immediately goes.</p>
<p>The first of two things I&#8217;d like to talk about is something I&#8217;m sure I&#8217;ve ran into the ground, in a coffin and with a wooden stake. Yes, the Twilight boom has certainly exploded; causing three TV series about Vampires to burst into production, countless books resurfacing onto the end caps of Barnes &amp; Noble and of course the jump the shark/nuke the fridge moment; when they appear in commercials.</p>
<p>If you missed Verizon&#8217;s vampire ad, it&#8217;s pretty much a scene from twilight except the hot vampire leaves the Debby Downer girl because she has bad coverage, and the werewolf sweeps in. Then you have the Bing commercial of the vampire that drags a girl into his room to eat her, which clearly isn&#8217;t creepy at all. And of course the most recent was the American Idol commercial for Ford where they did a confusing rendition of The Bravery, all decked out as vampires.</p>
<p>And now, the newest cue that apparently screams Gen Y market money is Ke$ha. If you don&#8217;t know who or what a Ke$ha is, it&#8217;s a singer. A girl that sings about waking up in random peoples homes from partying too much, brushing her teeth in whiskey and getting drunk for the party that night so it repeats itself. Not the most likely Grammy candidate but it&#8217;s sold like wildfire on iTunes, and now it&#8217;s invading commercials.</p>
<p>Well, not just commercials. The first real cue was during Fox Rocks week, where they recreated The Simpsons intro and featured Lisa singing her drunk anthem &#8220;Tik Tok&#8221;.This immediately sent the internet in one of two rages, one of the show officially being over because they&#8217;re using something aimed at teenagers and pushing it out of Lisa, a character who considers 90% of everything in that song blasphemy. The rage was how The Simpsons should be more like this, more relevant. And as expected, this voice was cried out on Youtube and Twitter, the perfect echo of a Gen Y group who already has the song on their iPod.</p>
<p>But more recently, it&#8217;s appeared in another bizarre place; the trailer for the movie Marmaduke. How a movie about a giant goofy dog relates to &#8220;errrybody gettin&#8217; crunk crunk&#8221; I&#8217;m not sure; but throw it into a movie based on a comic no one from this generation knows and people will look up at the screen just to see what&#8217;s playing the song.</p>
<p>However, all this being said, relevance is still relevance, I mean after all I am talking about it right now, so they did their job. But, it&#8217;s not memorable. I think the same effect, but on a polar opposite view is the Betty White push. When Betty White, in all her awesomeness(I&#8217;m not biased at all am I?) was in that Snickers commercial, everyone got Betty fever, and soon people wanted to see her everywhere.</p>
<p>What&#8217;s the difference? You have Betty White appearing in original situations where you&#8217;d never imagine someone who&#8217;s 88 years old. It&#8217;s still a forced fad, but it&#8217;s one that people can appreciate, because it still holds a breath of originality. And if you&#8217;re going to force something without being original, you&#8217;ll get the hits, but what are they worth if nobody really cares?</p>
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		<title>Media Addiction in an Age of Technological Immersion</title>
		<link>http://blog.culturewav.es/2010/04/internet-and-media-addiction-in-an-age-of-technological-immersion/</link>
		<comments>http://blog.culturewav.es/2010/04/internet-and-media-addiction-in-an-age-of-technological-immersion/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 15:33:59 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Virtual Merge™]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[Early Twenties]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[myspace]]></category>
		<category><![CDATA[New Generation]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[study]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[teenagers]]></category>
		<category><![CDATA[Text Messaging]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[Up and Coming]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=7850</guid>
		<description><![CDATA[Social Media is the new Television.]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;Internet and media addiction is not officially a psychiatric disorder, but many college students still seem to be suffering from it. In a recent study, students who were asked to give up their media connections experienced withdrawal symptoms similar to those seen in drug and alcohol addicts, including cravings, anxieties, and preoccupation to the point of being unable to function well.&#8221;</em> -<a href="http://arstechnica.com/media/news/2010/04/college-students-struggle-to-go-without-media-for-24-hours.ars">Ars Technica</a></p>
<p>Apparently the students were asked to give up all media for 24 hours. This meant no social media of any kind (text messaging, mobile media, phones, Facebook, Myspace etc). Some of the students said that they felt they had been severed completely from their family and friends. Hard to believe that just fifteen years ago the extent of &#8220;social media&#8221; was chat rooms on AOL, dial up and ICQ. &#8220;IMing&#8221; had just entered the public vernacular and dial-up internet was the norm.</p>
<p>Many of the kids experienced cravings and anxiety because of their tech black out. They mentioned texting and IM-ing giving them &#8220;a constant feeling of comfort.&#8221; One guy said that the suspension of social media  made him feel &#8220;alone and secluded&#8221; from his own life.</p>
<p>Other interesting things to note are that they watch very little, if any television, do not read newspapers and have problems differentiating between news and general information (which to me sounds like about 70% of all Twitter, Facebook and Myspace users. No, I don&#8217;t care that your dog just barked out the window, and no, I don&#8217;t need to know that your baby just pooped.)</p>
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		<title>Science is the New Punk Scene</title>
		<link>http://blog.culturewav.es/2010/04/science-is-the-new-punk-scene/</link>
		<comments>http://blog.culturewav.es/2010/04/science-is-the-new-punk-scene/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 19:39:13 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Virtual Merge™]]></category>
		<category><![CDATA[Belonging]]></category>
		<category><![CDATA[biotech]]></category>
		<category><![CDATA[cuberpunk]]></category>
		<category><![CDATA[cybernetics]]></category>
		<category><![CDATA[integrated]]></category>
		<category><![CDATA[neural science]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[skinput]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[wetware]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=7839</guid>
		<description><![CDATA[So researchers at the University of Pennsylvania School of Medicine in Philadelphia have developed a brain implant made partially from silk that that melts into place on the brain’s surface like a smooth, outer skin.]]></description>
			<content:encoded><![CDATA[<p>So researchers at the University of Pennsylvania School of Medicine in Philadelphia have developed a brain implant made partially from silk that that melts into place on the brain’s surface like a smooth, outer skin. The thin and flexible implant records brain activity more accurately than thicker implants and may prove to be invaluable in treating patients with a variety of malefactors like  epilepsy, spinal injuries, and other neurological disorders</p>
<p>So how far off are we from cyberpunk style neural-arrays and netjacks on the backs of our heads? This step forward in medicinal wetware could be the &#8216;gateway drug&#8217; of our long awaited era of biotechnology. The potential for integrated hardware is huge, considering we&#8217;ve already seen Microsoft&#8217;s <a href="http://blog.seattlepi.com/microsoft/archives/202555.asp">&#8216;Skinput&#8217;</a> and the first <a href="http://culturewav.es/public_thought/80869">prosthetic hand</a> connected <em>directly to nerve endings.</em></p>
<p>Imagine a world with Augmented Reality navigation embedded on a retina lens. Companies are just now catching up to social media- how long before they&#8217;re having to catch up to integrated social media? Gesture based interfaces for the next-gen Facebook, skinput smart phones and cybernetics controlled through silk-based neural matrixes- This is our future, and what companies will have to strive for. Whoever gets the big break out for personalized biotech hardware will make millions, and it will take at least 5 years for corporations to recognize this as a viable market (post introduction of technology). There are still companies that laugh at the internet and CEOs that can&#8217;t use email, let alone imagine a world where you can access text message via your forearm. Pair this with the surge in so called <a href="http://culturewav.es/public_thought/82441">&#8216;Garage Science&#8217;</a> and the<a href="http://blog.culturewav.es/2010/01/the-diybio-movement-garage-science/"> DiYBio movement</a>, and the public is poised to create an entirely new tech-based counterculture in the next few decades.</p>
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		<title>Starling Turns TV into Social Media</title>
		<link>http://blog.culturewav.es/2010/04/starling-turns-tv-into-social-media/</link>
		<comments>http://blog.culturewav.es/2010/04/starling-turns-tv-into-social-media/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 17:54:20 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[We Are Family™]]></category>
		<category><![CDATA[Belonging]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Starling]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=7774</guid>
		<description><![CDATA[TV Goes Social.]]></description>
			<content:encoded><![CDATA[<p>Starling is a new social TV platform that connects TV audiences and integrates them with broadcast media. Designed for all mobile devices, tablet computers and the web, it provides viewers with a platform to chat, play, and interact around a show.</p>
<p>Starling builds on the emergent trend of &#8220;co-viewing,&#8221; which generates active social media chatter when fans of a show gather online (See <a href="http://www.ustream.tv/">Ustream</a>). It connects fans with other fans of the show, and friends to what their friends are watching. Users engage each other around the shows they already enjoy, and discover new shows through the social graph.</p>
<p>This is interactive TV folks. Finally, it&#8217;s here. People able to discuss what&#8217;s going on, with the show, around the show, on a common platform through shared media and technology. This also gives companies an opportunity to see real time reactions to their work and watch as discussions develop around their products and programming. This, to an extent, would also give audiences a greater foothold in controlling what they see and influencing decisions made around broadcast entertainment.</p>
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		<title>Aging Up &amp; Aging Down</title>
		<link>http://blog.culturewav.es/2010/04/aging-up-aging-down/</link>
		<comments>http://blog.culturewav.es/2010/04/aging-up-aging-down/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 20:32:31 +0000</pubDate>
		<dc:creator>locke</dc:creator>
				<category><![CDATA[DVR Lifestyle™]]></category>
		<category><![CDATA[Belonging]]></category>
		<category><![CDATA[boomers]]></category>
		<category><![CDATA[reality tv]]></category>
		<category><![CDATA[sunset daze]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[we]]></category>
		<category><![CDATA[womens entertainment]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=7717</guid>
		<description><![CDATA[Have we hit a point in culture where we're willing to do anything to prove age has no boundaries?]]></description>
			<content:encoded><![CDATA[<p>Were living in an interesting time for the senior crowd. I&#8217;ll just call it a Senior Renaissance, and to put it simply; grandma and grandpa aren&#8217;t what they used to be.</p>
<p>Because the truth is, today&#8217;s grandparents are every bit as sweet, loving and full of elderly wisdom, they just happen to skydive, Facebook and run marathons. In Japan, senior citizens have become such a target market that entire shopping complexes have been built focused on products that would interest them.</p>
<p>Looking stateside, senior citizens are still primarily viewed as &#8220;Ma &amp; Pa&#8221;, of the Greatest Generation. Thier kids, the Boomers, have been in the spotlight several times for reinventing thier age bracket. But Boomers aren&#8217;t the only ones letting go of &#8220;acting thier age&#8221;. A new reality show is set to premiere on WE called &#8220;Sunset Daze&#8221; and focuses on the lives of residents of a retirement community.</p>
<p>The trailer shows everything from skeet shooting to tennis and heated conversation, all the staples of reality TV and what makes Jersey Shore well… Jersey Shore. It’s essentially the same crazy antics and “captivating drama” you’d expect from a house of college students, except they’re all senior citizens.</p>
<p>What I wonder is why the push for &#8220;extreme Boomerism&#8221; (yep, made up a word there) when we&#8217;ve been preached that &#8220;70 is the new 50&#8243; and &#8220;40 is the new 20&#8243; over and over. We get it, just because you&#8217;re an age doesn&#8217;t mean you&#8217;re limited to what you can do.</p>
<p>Aging up and aging down are rapidly becoming key behavior points in our culture. But, have we hit a point in culture where we’re all just trying to prove to each other that age has no boundaries? If so, then what&#8217;s the difference between a senior acting 40, a Boomer acting thirty and a teenager acting twenty? Two are told they have youthful spirit, and one is told they&#8217;re not old enough. Why is it we&#8217;re willing to push to be younger, but restrict when children yearn to act older?</p>
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		<title>&#8216;GameCrush&#8217; Sells Girls to Gamers. Srsly.</title>
		<link>http://blog.culturewav.es/2010/04/gamecrush-sells-girls-to-gamers-srsly/</link>
		<comments>http://blog.culturewav.es/2010/04/gamecrush-sells-girls-to-gamers-srsly/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 19:08:12 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Filling the Void™]]></category>
		<category><![CDATA[basement]]></category>
		<category><![CDATA[Belonging]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Dating]]></category>
		<category><![CDATA[desperate]]></category>
		<category><![CDATA[Gamecrush]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[High Demand]]></category>
		<category><![CDATA[lonely]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[PlayDate]]></category>
		<category><![CDATA[well being]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://blog.culturewav.es/?p=7695</guid>
		<description><![CDATA[Words cannot begin to describe my feelings for this 'service.']]></description>
			<content:encoded><![CDATA[<p>So GameCrush, a service that just entered it&#8217;s Beta, is basically saying that for a fee you too can play video games. With a <em>girl.</em> Apparently for a flat fee, <a href="http://prd.gamecrush.com/">GameCrush</a> allows players &#8220;to choose a companion to spice up their favorite online games.&#8221; Because going out and finding a girl that will actually game with you, in your home, and then you know, maybe stick around and hang out <em>in person </em> is too much trouble anymore. What&#8217;s more is that the players and &#8220;Play Dates&#8221; get to choose what kind of gaming experience they want (&#8220;Flirty&#8221; or &#8220;Dirty&#8221;).</p>
<p>$8.25 gets you ten minutes of amazing, mind blowing, filthy&#8230;&#8230;&#8230;..gaming. With a <em>girl.</em></p>
<p>The service is only for the Xbox 360 at the moment, so anyone want to take bets on how long it is before someone sets up achievements for this thing?</p>
<p>To me this seems like exactly what <a href="http://culturewav.es/public_thought/90543">Jesse Schell</a> at GDC 2010 was talking about. He fears for our culture because it sounds (and even feels like, in my humble opinion) that we&#8217;re hurtling towards a Brave New World scenario, one where our lives begin to be dictated by the scores and achievements set by corporations and companies. &#8220;The 21st century will be a war of attention,&#8221; he says.</p>
<p>&#8220;We will have to choose sides.&#8221;</p>
<p>UPDATE: Apparently the demand has been so high for this borderline prostitution that plays on the social insecurities and stereotypical desperation that gamers have been working so hard to rid themselves of that the service is currently unavailable.</p>
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